Learning Pixate for Mobile App Interaction Animations / by dan turner

Though we've had good experience working with static screens (built in Sketch, linked into an interactive flow in InVision), there's no way to build animations and complex interactions both to test whether they'd be helpful to the user or easily comprehended by the developers (see also: prototyping is the new documentation).

So I started using the free version of Pixate (thanks, @gruber – no, wait, I gave them cash money when they were at the Kickstarter stage, so thanks me!). Here's what I was able to cobble together on the first day. The point is that maybe a pin dropping onto the map will capture the eye better, showing our usually tech-averse population that something has changed; I also hope to build this out to test different interactions of dragging the map or dragging the pin, and see which tests better with users.